Shuffling forward on brambly limbs, this walking green hedge has the rough shape of a griffin and appears to move on its own.
Living Topiary CR 4
XP 1,200
N Medium plant
Init +6; Senses darkvision 60 ft., low-light vision; Perception +6
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 42 (5d8+20)
Fort +10, Ref +3, Will +1
DR 5/slashing; Immune plant traits
Weaknesses vulnerable to fire
Speed 30 ft.
Melee 2 slams +6 (1d6+4)
Spell-Like Abilities (CL 5th; concentration +4)
Constantâpass without trace
3/dayâhedge stride
Str 17, Dex 14, Con 19, Int 6, Wis 10, Cha 9
Base Atk +3; CMB +6; CMD 18 (22 vs. trip)
Feats Great Fortitude, Improved Initiative, Power Attack
Skills Escape Artist +10, Perception +6, Stealth +9 (+15 in undergrowth); Racial Modifiers +8 Escape Artist, +2 Stealth (+8 in undergrowth)
Languages Common, Sylvan (can’t speak any language)
SQ assimilate, move through hedges, sculpt shape
As a full-round action, a living topiary can consume undergrowth or bushy plant matter it’s currently touching and incorporate that material into its form. It can do this at a rate of 5 cubic feet per round, healing 1d8 points of damage each time. If the topiary is at maximum hit points, this ability has no effect.
This ability functions as tree stride, but rather than allowing for teleportation from tree to tree, it permits the living topiary to teleport from one area of brush or hedges to another area of similar vegetation within 1,500 feet.
A living topiary may move through any mass of brambles or other dense plant growth without penalty. It must begin and end its turn outside of the mass.
As a standard action, a living topiary can alter itself to take on the basic form of any creature. The change is purely cosmetic, and does not change its size, grant it any special powers, or alter its abilities.
While druidic lore tells of naturally occurring topiary creatures springing full-grown and alive from the depths of wild forests, places infused by strange magic, or portals to fey realms, these creatures can also be created in a fashion similar to most constructs. Rather than being cultivated by wizards and other arcane spellcasters, though, they are most often created by druids and servants of nature deities who summon spirits of the natural world to infuse their lovingly sculpted topiary shapes with life. Aside from requiring the creator to craft a topiary in a suitably lifelike shape, a variety of exotic herbs, salves, fertilizers, and rare earths are required to bring the plant to life, making the process a costly endeavor.
CL 8th; Price 10,500 gp
Skill Ranks Knowledge (nature) 6 ranks; Spells command plants, freedom of movement, plant growth; Skill Check Knowledge (nature) DC 14 or Profession (gardener) DC 18; Cost 5,500 gp
As created beings, living topiaries might come in a wide variety of forms, depending on the whims and needs of their creators. Noted here are some of the most common variations found among these elusive and deadly plant creatures, along with the differences in their pricing and costs for the purposes of creating them.
Environment any land
Organization solitary, garden (2â4), or boscage (5â7)
Treasure none
Although often thought to come from purely fictitious imaginings, the inspiration for classical topiaries comes from a very real-life source: animal-shaped shrubs. Part plant, part beast, living topiaries are moving flora that look like decorative lawn ornaments used to fancy up gardens and groves, though their bestial nature and aloof demeanor prove they are far from mere decorations. Living topiaries range in height from shrubs only a couple feet off the ground to towering hedges. The average specimen is about 4 feet tall and 6 feet in length, and weighs 200 pounds.
Ironically, some of the topiariesâ most deadly predators are also typically the tamest. Herbivorous creatures such as caribou and berry-eating birds frequently nip at the hulking masses of brush when they are at rest, often in such small increments that the topiary hardly notices. These natural predators sometimes make it difficult for living topiaries to grow and reproduce, keeping their size in constant flux. Natural hazards such as drought and fire also present constant danger to topiaries, as frequent movement expends much of their energy and stored water supply. Entire fleets of the wandering flora have reproduced in exponential numbers only to be consumed by the rapid spread of a brush fire.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
Ecology & Creation/Customizing information from Pathfinder Adventure Path #47: Ashes at Dawn. © 2011, Paizo Publishing, LLC; Author: Neil Spicer.